Episode Number: 4×05
Written by: The authors of the Shackleton Expanse Campaign Guide
Directed by: Jon Crew
Transmission: 6th April 2024
Guest Stars:
- Iryax Nedaon: Leader of the Akaru.
- Commander Mauti: Akaru commanding officer of the Starward.
- Akaru’Bak Chiel: Akaru provincial governor.
- Commander K’rigosh: Akul’s first officer aboard the MupwI’.
- Lieutenant Ruskerg: Tactical chief aboard the MupwI’, possessing an air of Vulcan-like calm.
We have returned to Setu at the personal invitation of the Iryax, but our plans to negotiate an alliance may have been disrupted by the presence of an unexpected rival. Meanwhile, I have been receiving telepathic calls for help from somewhere on the planet.
Captain’s Log: Stardate, 50148.3
Plot: Captain Konin and his senior officers attempt to find out the Klingons’ intentions before the negotiations start. Zepht leads a covert mission to investigate the mysterious facility at the bottom of Setu’s seas.
The ‘A’ Plot: As the welcome banquet for the negotiations continues following Captain Akul’s unexpected appearance, Konin attempts to find out why the Klingons are here. He wonders aloud if their sudden appearance is some kind of diplomatic trick, on the part of the Akaru, to gain some kind of advantage in the upcoming talks. Both Chiel and Akul vociferously deny this, pleading that the MupwI’s presence is pure coincidence, the bird-of-prey having arrived about a day before Lexington. When Akul is suddenly invited to the treaty talks, Konin realises that the Klingon commander’s surprise is genuine.
Konin discusses the telepathic distress calls with Chiel, attempting to find out if they are coming from the Akaru or some subset of them. After several probing questions, she finally admits that it cannot be the Akaru, who are not capable of telepathy, and that none of the Akaru’bak would be sending such messages. It seems the Akaru-bak are not aware of the distress calls, but Konin reasons this may be either because their telepathy is largely restricted to the Akaru, or because their form of telepathy is more of a kind of telepathic “presence”, based on the telepathic “slaps” he witnessed earlier.
Chiel talks discretely to the Iryax, who gives Konin permission to investigate the distress calls, as long as he keeps them fully informed.
Despite the dinner’s diplomatic nature, the Klingons are unable to resist approaching it with their usual gusto. Akul and K’rigosh relate tales of their combat prowess, but this does not appear to be going down well with the Akaru. When K’rigosh gets carried away and breaks a glass on the table to emphasise a point, Akul sends him out of the room to cool off.
Zepht is suspicious and pleads a bathroom break. Following the Klingon officer, he spots him using a communicator, but is unable to get close enough to overhear. He discretely asks Ensign Elser on Lexington to intercept the call, but he fails and the attempt is detected, causing K’rigosh to break off the conversation. Zepht covers for his eavesdropping by approaching and asking where the toilets are. He adopts a somewhat sarcastic attitude and the Klingon is unable to resist an exchange of insults before remembering where he is and stalking off.
Raynor spends most of the evening carefully questioning Lieutenant Ruskerg as the latter becomes progressively intoxicated on the strong Akaru wine. He discovers that the Klingons are actively investigating Starfleet discoveries from missions before the war, looking for systems with exploitable resources or useful ruins.
The following morning, Konin arrives at the Iryax’s throne room for the planned talks. Chiel and another of the Akaru’bak are already present, sitting at a table in front of the throne, while Konin and Akul, who arrives shortly after, each have their own tables.
Nedaon begins by explaining their aims in calling for the discussions. They have decided that the Akaru would be best served by allying with other, more powerful polities, both for their continued progression and for their survival. The conflict between the Klingons and the Federation, along with the recent appearance of the VinShari, has only reinforced that decision.
The Iryax is looking for some kind of security agreement, where the ally would come to the aid of the Akaru if they are attacked. They would also like detailed data on the galaxy at large, including assessments of likely threats and dangers to their own exploration. In return, the Akaru can provide a vast amount of raw materials, including dilithium, and agricultural produce, as well as the ability to rapidly design and manufacture advanced technological items.
Konin warns that a defence agreement with either power runs the risk of drawing the Akaru into conflicts they might otherwise avoid, and would make them a potential target for their ally’s enemies. The Iryax acknowledges this but remains resolute in their opinion.
Akul states that he would be honoured to bring Setu into the Imperial fold, offering weapons, ships and troops, in return for the kind of goods on offer.
The ‘B’ Plot: After the banquet, the captain requests that Dr Conners carries out a medical examination in the hope of determining if the telepathic messages are just a hallucination. She is not able to find any evidence of such an issue, and comments that Selvek is also detecting transmissions since they arrived in orbit, although, as a Vulcan touch-telepath, he is not able to make out any words.
Zepht points out that the Tilikaal also appear to be telepathic and they have one aboard – maybe Thacinn has heard the messages? Unfortunately, their guest is only able to give a characteristically vague answer: yes, he’s heard them, but assumed they were examples of the cries for help from the Tilikaal aderi, so has been ignoring them.
In the hope of solving some of the mystery, the captain gives Zepht permission to organise an expedition to investigate the mysterious facility on the ocean floor off the southern coast of Boka. Although he has explicit permission to investigate the cries for help, the captain is keen to avoid any issues with Akaru security, so he orders Zepht to undertake the mission in a covert fashion. Raynor and Azonan volunteer to help out.
Initial scans show that the facility is protected by a powerful force-field, similar to the deflector shields on Lexington, so it will not be possible to beam directly into it. They are able to determine that the structure consists of seven individual buildings, half-buried in the se bed, and linked by pressurised tunnels. Four of the buildings appear to have been compromised in the past, and are full of seawater.
They elect to take the ship’s aquatic shuttle, so Quinn offers to fly it. He notes that if they plunge directly from orbit into the water at speed, they should be able to avoid Setu’s intrusion detection systems. They take deep sea environment suits with them, in case the shuttle is unable to dock with the structures.
Quinn’s manoeuvre works: the shuttle enters the water vertically about a minute after leaving orbit, displacing a huge amount of super-heated water, but it soon becomes apparent that those Akaru that saw the event assumed it was some kind of meteorite fall. At the point of impact, Quinn lets out a high-pitched screech, but it’s unclear if this is an adrenalin-fuelled whoop or a scream of fear.
Deep beneath the surface, they close with the facility, dodging some quite large deep sea creatures. The structure itself is visible beneath its violet-shaded force-field, lying half-buried in the slope on the edge of the continental shelf. It appears to have originally been entirely beneath the seabed, and exposed by tectonic action. Sensor scans show that it will not be possible to beam through the field without pattern enhancers, and that it is designed to resist the passage of large bodies.
It may be possible for Human-sized bodies to pass through, so Zepht, Azonan and Raynor don the environment suits for a walk in the mud. Azonan moves at a steady speed across the seabed, but whether it’s due to nerves or enthusiasm, Zepht speeds past him and slams into the force-field. He falls through, but the energy discharge disables the fine manipulation controls for his suit’s gloves. Raynor is unable to balance the set of pattern enhancers he’s carrying and loses his footing, banging his helmet against a rock. With horror, he realises that this has caused a tiny crack which is now letting in a jet of water. He picks up the enhancers and moves faster in the hope they can get into the facility before the helmet fails entirely.
Despite their setbacks, they are able to pass through the force-field and reach the wall of the nearest building. It looms ten metres above them and there is no obvious entrance. Zepht scans the surface with his tricorder and realises that it possesses the same kind of portal as other Tilikaal structures. Adjusting the settings, he beams a remote command and a portion of the wall fades away, revealing an airlock-sized room beyond. They all clamber inside, and the wall fades back into place, before the water drains away.
The tricorder determines that the atmosphere is breathable, and Raynor is able to open his helmet, disgorging about a half-litre of seawater. Azonan takes a few minutes to seal and reinforce the crack, and is also able to fix Zepht’s control issues, while they examine their surroundings. The design of the walls matches previous Tilikaal ruins they’ve seen, including the characteristic blue energy flashes along angular grooves in the walls, but the floor is a couple of centimetres deep in silt, and metal grills have been laid onto it to facilitate walking. The place is obviously in a state of disrepair.
They cautiously advance down the passageway and enter a large central chamber, filled with what appears to be Tilikaal computer systems. Many of the structures seem damaged and inactive, but a number are still working, with lights flashing, and apparently communicating with a 2 metre diameter column in the centre of the room.
As the others examine the systems to see if there’s anything they can extract from them, Raynor realises that his tricorder is showing traces of copper-based biological material within the pillar. When he points this out to the others, a panel opens in the pillar, revealing an immobile humanoid figure strapped into a chair, with cables connecting it to the systems around it. The figure is emaciated and appears to be Vulcanoid, but when they examine it more closely, they realise it is actually Romulan.
Its eyes suddenly open, staring straight at them: “Help… me…”
The Arc: The Klingons are actively expanding within the Shackleton Expanse, and are making use of Starfleet data gathered during their allied operations on Narendra Station.
Observations: Different species have wildly different ways of using telepathy, which are often incompatible. Some, like Betazoids, primarily communicate by mental “voice”, while others can transmit and read emotions or images. The Akaru’bak manifest as a kind of virtual presence to the recipient, but are not able to detect or read other species’ telepathic signals.
Boka is the southern continent of the Akaru homeworld. Warmer than Telesh, it boasts a number of cultural centres and the main Akaru shipyards, as well as a diverse biosphere.
Lexington’s deep sea environment suits are based on the standard model, but modified to withstand vast pressures. Resembling 23rd century vacuum-rated suits, they include solid armour plates across the limbs and torso, along with a tough helmet, but do not restrict mobility as much as might be expected. Built-in deflector shield and structural integrity field generators reinforce the plates and joints against the massive pressures in the depths.
References: Quinn’s ocean-entering manoeuvre is a variation on an orbit-to-surface freefall manoeuvre perfected by Erica Ortegas in the previous century, and used frequently by modern C.O.R.V.U.S. pilots.
Questions: What is a Romulan doing here and what is he connected to? And is K’rigosh up to anything nefarious?