Episode Number: 4×01
Written by: Derek Tyler Attico
Directed by: Jon Crew
Transmission: 10th February 2024
It has been one month since the Klingon Empire declared war, and I lost control of Starbase 364 after a short but brutal battle. Ten days later, Gowron’s forces launched a general assault along the frontier, putting Starfleet’s defence preparations to the test.
The pressure on my crews is high. While the conflict here is quiet, every person knows someone on a vessel on the frontline: a family member, an academy friend, a former crewmate. We get little communication from the home sectors, and what little there is is high-level strategic data. There is little bandwidth for battle reports or casualty lists. The counsellors are earning their pips now. Despite the distractions, every crew member seems determined to do their duty. I am proud of them.
I thank God that we only lost two starships in the battle, along with a single runabout and four fighters, and that personnel losses were low, but the Twentieth Fleet is scattered. Each vessel is doing its best to protect an assigned group of Federation colonies, but on this side of the Klingon Empire, I am operating with minimal support from outdated frontier starbases. With my main supply route cut off, I am relying on neutral parties such as the Ferengi, the Rigellians and the Orions, but this is proving costly. Strategically I am limited: even with the KDF distracted by their invasion, I cannot countenance any attempt to retake the station. I am limited to harassing trade routes, in the hope that they will find it too costly to remain.
Operation Diamond Hedge is suspended, I cannot spare any resource at this time. However, exploration and pathfinding continues, and my captains have permission to gather data as long as it does not delay their assigned missions. Currently, I have two strategic objectives. Opening up a route to Deep Space 6, per Captain Konin’s suggestion, will reestablish both supply lines and communications, so must be a priority. Much of my time is occupied with negotiations with representatives of the Romulan Star Empire: at present, they appear to be rigidly holding to their neutrality, but I am hopeful that I can persuade them that skirting their borders is no threat. This will take time, however, so local alliances within the Expanse remain important: I am attempting to improve relations with the Akaru and looking for other potential trading partners – or allies.
Admiral’s Log: Stardate, 50065.8
Plot: A month after the Battle of Narendra Station, Lexington is dispatched to find a safe route to remote Federation colonies. While investigating unusual signals from an uninhabited system, the crew discover a legendary life-form, and a hostile new civilisation.
The ‘A’ Plot: One month after the Battle of Narendra Station, following endless patrols and supply runs, Admiral Hebert calls Konin into a meeting. He soon emerges and informs the crew that they are going back to exploring the Shackleton Expanse, albeit in a restricted fashion. The admiral has ordered them to map out a safe and secure supply route through the Expanse, in order to reconnect the two halves of the Federation presence in the region. They are permitted to conduct normal research and exploration, including for Project Diamond Hedge, as long as it does not interfere with or delay their primary mission.
The ship is soon underway, moving in a deep arc through the uninhabited parts of the Expanse, mapping out a route free of the gravitational anomalies plaguing much of the region, while secure from potential Klingon raiders.
A week in to the voyage, Zepht detects what sounds like a distress call coming from an unexplored system a few light years away. With the captain resting due to persistent telepathic background noise, Commander Zohir is in the chair, and he reasons that responding will not violate their mission parameters, especially if it leads to first contact with a potentially friendly culture. Zepht is not able to translate the signal as they approach. He feels that it is definitely organic, but its components may not even constitute a language.
They arrive in a system containing several large gas giants, the signal emanating from the orbit of one of these. Detailed scans show two life-forms the size of small starships orbiting the 5th planet, close to the cloud-tops. The sensor readings do not match anything shown in the records, and they are giving off tremendous amounts of energy, so they move in for a closer look, observing creatures reminiscent of colourful sea-slugs, around 50–60m long. The larger one appears to be siphoning material out of the gas giant’s atmosphere, and this seems to be causing the signal they picked up.
Watching from engineering, Azonan realises these resemble a Vulcan mythological creature called a ha’kiv, that was said to have the power to create stars. He passes this information back to the bridge, and Zohir decides that they can study these cosmozoans for a couple of hours.
As Lexington gets closer to the scene, proximity alert claxons sound, as four spacecraft drop out of warp. The crew are somewhat taken aback, as the vessels resemble large ocean-going sailing ships, complete with masts, sails and banks of gun ports down their sides. They are shaken out of their surprise as a subspace signal is broadcast directly at them: “We are VinShari! Power is our birthright!” Two of the vessels close with Lexington, actively scanning her systems, as the others move towards the ha’kiv.
Then, somewhat surprisingly, the closing vessels attack. Moving in close beside the starship, they fire what appear to be harpoons, complete with cables, punching straight through the shields and into the engineering section. Within seconds, dozens of humanoid figures in environmental suits are moving down the cables and breaking into the hull. Intraship communications rapidly fill with reports of intruders subduing anyone they run into. The other two ships attack the ha’kiv, harpooning them in the same manner.
Azonan is in main engineering as two tall humanoids burst in, accompanied by a creature resembling an armoured hyena. The creature lunges at him and he vaults over the console to kick it aside, but one of the humanoids shoots at him with a gun resembling a horse pistol. He continues to struggle, but they rapidly subdue him. He can only watch helplessly as the intruders operate consoles with suprising skill. Alarms sound as safety doors slam down, and the warp core is ejected into space. The attackers immediately retreat to their own ships.
The situation is complicated when two more vessels of a similar design, although smaller, arrive and face off against the attackers. Unfortunately, one of them is almost immediately destroyed and the other is crippled by devastating broadsides. The four VinShari vessels gather up the warp core and the two harpooned ha’kiv, and jump to warp.
The ‘B’ Plot: During the preceding month, Hebert reorganises her fleet to maximise protection for the worlds in the local region. She prioritises missions to open up the proposed supply route to Deep Space 6, and to find potential allies within the Expanse.
Although Lexington is involved in carrying out patrols and other missions from her new base at Starbase 123, her officers have time for a number of personal projects:
Between running both starship and personnel combat drills, Raynor investigates the black combadge he found in the maintenance ducts of Narendra Station. Scans of the badge turn up little, except that it’s much older than it looks – despite containing technology compatible with 24th century Starfleet systems. Unable to find anything resembling it in the library computer, he begins asking around various intelligence and underworld contacts. Eventually, he finds someone who might know something: it appears to be associated with a mysterious organisation called “Section 31”, an alleged black ops agency that might be connected to Starfleet Intelligence. Finding that official enquiries on the subject are turning up nothing, he again asks his contacts, receiving a small selection of mostly incompatible answers.
Quinn occupies a lot of his downtime training a number of junior conn officers in their piloting skills. After several weeks, a number of them have achieved their flight qualifications in record time, and he organises a celebration at one of Starbase 123’s two bars. Halfway through the party, Captain Murphy shows up to deliver their assignments; Quinn finds that several of them are being assigned to operate ThunderChild’s replacement fighters, and he realises they may not live very long during the war.
Following his recent experiences, Zepht undertakes a refresher course in both ranged and hand-to-hand combat, interspersing this with further research into the Tilikaal. Needing access to some of the artefacts found so far, he finds they have been removed to a secure facility in a classified location. Hebert arranges for him to visit, by secure shuttle. The facility itself is an old R‑class research station orbiting a brown dwarf, and is heavily-guarded. Zepht is surprised to find the security guards wearing standard uniforms, but with black department colours. When he queries this, he is told only that they are an elite security division.
Like Raynor, Azonan runs his own combat drills with his team, including combat support scenarios and damage control. Much of his remaining time is taken up with double-checking the results of the mission pod replacement, which had to be rushed due to the Klingon invasion. The important parts are working perfectly but calibration and minor connections still need to be completed. He is impressed with the structural repairs undertaken during the refit.
The Arc: The war is relegated to the background as Lexington returns to her primary mission. This episode marks the first appearance of the aggressive VinShari.
Observations: Starbase 123 is a K‑class station from the mid-23rd century, similar to Deep Space Station K‑7, and is showing its age. Not much larger than Lexington, it has very limited shore leave facilities, and serves mainly as a trading way-station.
Azonan spent much of his childhood on Vulcan, learning in Vulcan schools and developing an appreciation for many aspects of Vulcan culture.
The ha’kiv are 50 metre long space-going slugs, brightly coloured and capable of producing more power than a large starship. They feed on gasses in the upper atmospheres of gas giants and generate subspace radio signals as a side effect. According to Vulcan mythology, the ha’kiv were legendary creatures that grazed on gas giants and created new stars as they died. Nothing like them has been seen in thousands of years, so it was assumed they were extinct, or more likely, a product of early Vulcan religious imagination.
The VinShari are tall, red-skinned humanoids, each with a complex array of spines forming a collar around their neck. They appear to work with trained animals, presumably equivalent to Earth canines. Their uniforms are archaic and their weapons look primitive, but are powerful. Their vessels resemble the sailing craft of Earth’s 18th century, but larger and adapted to three-dimensional navigation. They have large sails, open decks protected by force-fields, and two banks of multiple gunports.
The black combadge appears to be connected to the infamous Section 31 agency. The badge itself is over a century old, but contains circuitry comparable to modern combadges.
The Project Diamond Hedge research team, along with its artifacts and data, has relocated to an unnamed R‑class station orbiting a remote brown dwarf. Access is restricted, with the location being on a need-to-know basis.
Questions: What the hell just happened?