These are the voyages of the Starship Lexington. Its five-year mission: to explore strange new worlds, uncover the ruins of ancient civilisations and understand their technology.
The starship Lexington explores worlds on the Klingon frontier in 2269. The discovery of ruins left by an extinct civilisation leads to a conspiracy and, ultimately, tragedy.
Stardate, 5428.3. Several months into her five-year mission, Lexington is carrying emergency medical supplies to a frontier colony when she suffers a catastrophic drive failure. Repairs have to be completed rapidly to avoid drifting into Klingon space and condemning the colonists to an unpleasant fate.
Stardate, 5456.6. Captain Pryce and his team explore a huge alien space station, looking for a lost science expedition. The discovery that a powerful weapons system has been activated triggers a race to save millions of lives.
Stardate, 5456.8. With the ancient weapons system disabled, Captain Pryce and his team attempt to find out why it was activated in the first place, before figuring out how to rescue the indigenous population of ω Dra b.
Stardate, 5494.2. When Commodore Stoker sends Lexington to investigate the loss of contact with an isolated research facility, the crew encounter a swarm of squid-like cosmozoans and find things at the facility are not what they appear.
Stardate, 5494.7. Having located the survivors from the research station, the landing party devises a plan to try and establish communication with the squid creatures.
Stardate, 5582.2 Lexington pursues a pair of shuttlecraft thieves to Bacchus IV, where she is trapped by alien technology. When Pryce and some of his crew are abducted to the planet’s surface, an ancient mystery unfolds.
Stardate, 5598.8. While taking shore leave on Dourap IV, Lexington’s senior officers race against the Orions for treasure on the far side of the planet.
Stardate, 5632.4. While exploring ancient ruins on a desert world, Lexington’s landing party is transported to a distant space station, apparently located outside the galaxy, where the residents welcome them as emissaries of the gods…
Stardate, 5632.4, Supplemental. Stranded on an extra-galactic space station, Lexington’s landing party works with a faction of the inhabitants to repair the failing power systems, vital to both life support and the means of getting home. Meanwhile, the leader of the larger faction plots to dispose of the “False Messengers of the Gods”.
Stardate, 5678.6. Commodore Stoker’s mysterious arrival leads to a visit to Murasaki 312, where the Enterprise lost the shuttlecraft Galileo two years earlier. While a landing party searches for evidence of the ancient civilisation on the surface of Taurus II, Captain Pryce finds himself stuck between a rogue Commodore and a Captain determined to arrest…
Stardate, 5722.1. Lexington visits Beta Niobe, scene of a recent catastrophic supernova, to investigate the possibility that the now extinct local population had access to Ancient technology. When the ship becomes trapped in the anomalies caused by the expanding supernova remnant, the crew has to rely on an unexpected ally for help.
Stardate, 5797.1. When Commodore Stoker vanishes from the detention facility at Starbase 10, Lexington is sent to an uninhabited system to find her. While a landing party searches for her on the surface, the ship comes under attack from an unexpected direction.