Star Trek Adventures

Played in Star Trek Adven­tures, using the 2d20 rules from Modiphius.

Second Contact, Part III

Stard­ate, 50149.2. Cap­tain Kon­in con­tin­ues his treaty nego­ti­ations with the Akaru. Zeph­t’s away mis­sion takes a turn towards the macabre as the land­ing party dis­cov­ers the ori­gin of the tele­path­ic dis­tress calls and uncov­ers a major secret.

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