Star Trek Adventures

Played in Star Trek Adven­tures, using the 2d20 rules from Modiphius.

Fading Sun, Part I

Stard­ate, 48198.3. When Cap­tain Adred resigns his com­mis­sion and dis­ap­pears in the middle of the night, the crew sus­pects foul play. How­ever, their mis­sion must con­tin­ue, as they deliv­er sup­plies to a remote sta­tion, under a strict new com­mand­ing officer.

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A Cry from the Void, Part II

Stard­ate, 9891.6. With the away team try­ing to free the host­ages at the bot­tom of the ocean, and make con­tact with their kid­nap­per, Cap­tain Mas­uda attempts to defuse the ten­sions as armed ships race toward the planet.

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Decision point, Part II

Stard­ate, 48127.5. Lex­ing­ton has found the miss­ing ves­sel, but her crew are act­ively help­ing a pre-warp soci­ety avoid a cata­clysm. The Prime Dir­ect­ive may not apply to civil­ians, but it does put a Star­fleet crew in an awk­ward position.

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Punishment and Crime

Stard­ate, 5797.1. When Com­modore Stoker van­ishes from the deten­tion facil­ity at Star­base 10, Lex­ing­ton is sent to an unin­hab­ited sys­tem to find her. While a land­ing party searches for her on the sur­face, the ship comes under attack from an unex­pec­ted direction.

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A Piece of the Puzzle

Stard­ate, 5722.1. Lex­ing­ton vis­its Beta Niobe, scene of a recent cata­stroph­ic super­nova, to invest­ig­ate the pos­sib­il­ity that the now extinct loc­al pop­u­la­tion had access to Ancient tech­no­logy. When the ship becomes trapped in the anom­alies caused by the expand­ing super­nova rem­nant, the crew has to rely on an unex­pec­ted ally for help.

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A Cry from the Void, Part I

Stard­ate, 9885.3. Tra­cing the source of a power­ful tetry­on shock­wave, accom­pan­ied by a garbled dis­tress sig­nal, the crew find a remote min­ing oper­a­tion extract­ing deu­teri­um from the the oceans of a water world. When the dir­ect­or asks for their assist­ance in loc­at­ing some lost work­ers, they find them­selves caught up in a con­flict with a pre­vi­ously unknown lifeform.

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Return to Murasaki 312

Stard­ate, 5678.6. Com­modore Stoker­’s mys­ter­i­ous arrival leads to a vis­it to Mur­a­s­aki 312, where the Enter­prise lost the shuttle­craft Galileo two years earli­er. While a land­ing party searches for evid­ence of the ancient civil­isa­tion on the sur­face of Taur­us II, Cap­tain Pryce finds him­self stuck between a rogue Com­modore and a Cap­tain determ­ined to arrest her.

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We Came Forth to Contemplate the Stars, Part II

Stard­ate, 5632.4, Sup­ple­ment­al. Stran­ded on an extra-galactic space sta­tion, Lex­ing­ton’s land­ing party works with a fac­tion of the inhab­it­ants to repair the fail­ing power sys­tems, vital to both life sup­port and the means of get­ting home. Mean­while, the lead­er of the lar­ger fac­tion plots to dis­pose of the “False Mes­sen­gers of the Gods”.

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