Star Trek Adventures

Played in Star Trek Adven­tures, using the 2d20 rules from Modiphius.

Fury of the Hive, Part I

Stard­ate, 5494.2. When Com­modore Stoker sends Lex­ing­ton to invest­ig­ate the loss of con­tact with an isol­ated research facil­ity, the crew encounter a swarm of squid-like cos­mo­zo­ans and find things at the facil­ity are not what they appear.

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Abyss Station, Part I

Stard­ate, 5456.6. Cap­tain Pryce and his team explore a huge ali­en space sta­tion, look­ing for a lost sci­ence exped­i­tion. The dis­cov­ery that a power­ful weapons sys­tem has been activ­ated trig­gers a race to save mil­lions of lives.

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Adrift

Stard­ate, 5428.3. Sev­er­al months into her five-year mis­sion, Lex­ing­ton is car­ry­ing emer­gency med­ic­al sup­plies to a fron­ti­er colony when she suf­fers a cata­stroph­ic drive fail­ure. Repairs have to be com­pleted rap­idly to avoid drift­ing into Klin­gon space and con­demning the col­on­ists to an unpleas­ant fate.

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Psi-Shift, Part I

Stard­ate, 9884.4. In the midst of cel­eb­rat­ing the 183rd day of the mis­sion, Lyo­n­esse receives a dis­tress call from what seams to be the miss­ing Vul­can research cruis­er, VES Sonak. Find­ing the ves­sel appar­ently wrecked and life­less, the away team are sur­prised when they find the crew very much alive.

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Forests of the Night

Stard­ate, 9871.7. Lyo­n­esse encoun­ters an appar­ently-aban­doned ali­en ves­sel in the vicin­ity of a recent super­nova. The board­ing party encoun­ters ghostly lights and hos­tile veget­a­tion and plants, while some­thing stalks them in the shad­ows as they try to solve the mystery.

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Planet of the Ebon Pearl, Part III

Stard­ate, 9861.8. The land­ing party embeds them­selves into the loc­al civil­isa­tion in order to learn how to get to the pil­grim route up the vol­cano. Cap­tain Mas­uda and her crew dis­cov­er they may not be the only warp-cap­able civil­isa­tion mov­ing about the nebula.

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